Happy New Year!

Hey everyone,
I just wanted to take a moment and wish everyone the very happiest of new years. 2012 was a very… interesting… year for me — filled with a lot of ups and a lot of downs, but overall I think it was fairly successful: I was able to finish my Master’s degree. Won an award for some of my comics. Started building my business. Acquired some excellent clients. I finished my first self-published comic. Attended my first convention as an exhibitor. Made some excellent contacts and some wonderful new friends.

I want to thank you all for your love an support — I simply could not do this without you. I wish each and every one of you all the best in 2013.

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Amazing Clients

One of my ongoing clients are the fantastic folks over at Composition 4 (the highly explosive branding agency over in San Francisco). They’ve recently asked me to do A TON of artwork for their site, and I’m proud to be able to share it with you now.

I know it sounds like pandering, but I can say with 100% honesty that these projects are just plain FUN. Bright colors, dynamic compositions, and really interesting, entertaining, humorous subject matter. These guys just really let me loose on these drawings, and I really like the way they turned out. When I went to drop off the original art for some of these, they showed me a peek of their website (with my art dropped in), and it looks AMAZING-SAUCE and is completely packed with my artwork. I really can’t wait for it to be done so I can show all of you.

I’ve got to tell you, I’m very lucky to be blessed with such amazing clients.

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I’ve Got It Covered

Hey all, sorry I missed the update last week (and I’m late this week). I’ve been busy putting the finishing touches on my comic, which is apparently titled “Weird Kids.” It’s off to the printer now, so hopefully I’ll be able to stay a little more regular… No guarantees though.

So, I realized that I didn’t exactly do a great job of explaining this whole digital pencils process a few posts ago, so, considering I have a little bit more time now, I wanted to go a little more in depth about the process for how I execute and illustration — or, at least how I have been recently. I preface this by saying that my goal in drawing any illustration is to do it as efficiently as humanly possible. What I mean by “efficient” is, “as fast as I can without losing anything in terms of quality.” I’m willing to spend extra time on doing something if it will improve the overall outcome of the illustration, but I don’t want to waste too much time in areas that won’t be seen by the general public (Y’know, unless I decide to post them up on my blog…). Images of each process step is posted below.

1. Thumbnails: As I was finishing up my comic, I realized I had no idea what I wanted to do for a cover, which is kind of a crummy place to find yourself 3 days to deadline. Still, I’m a firm believer in inspiration coming from “work” rather than some magical muse that strikes you out of thin air. To that end I started doing thumbnails… A LOT of thumbnails — I had a feeling that I wanted Curtis in there, although the “superhero” kid would’ve been nice too. I still do my thumbnails with pencil and paper (rather than digitally) because I find that I’m a little looser with the ol’ “analogue” tools. The wacom is a little too “stiff” for me to produce really energetic compositions. I settled on an image featuring all three of my main characters (which I’ve highlighted).
2. Blue Lines: I then blew the thumbnail I liked up to full page size, convert it to blue, and reframed it a little bit so that it was well composed within the set canvas size. The blue is just so I can differentiate it from my pencils in the next stage.
3. Digital Pencils: I create a new layer in Photoshop, then I draw directly on top of my initial blue line thumbnails. This is where that “efficiency” thing comes in — I’m staying loose and avoiding too many small details. The idea is that I’ll flesh it out in the inks, so I don’t have to be too precious about my pencil lines — I really just need them for positioning, proportion, and composition. A good example of this is that tree in the background (Holy monkeys am I lazy…). Also! A great thing about digital pencils is how quickly and easily editable they are — for example, I moved Curtis’ foot down a little bit. Normally even such a small change would require a lot of redrawing, but digitally, I just selected the leg, rotated it, and BOOM! DONE! Once the pencils are at a point where I feel comfortable inking, I’ll convert the image to blue and print them on a full sized piece of illustration board.
4. Inks: The inking stage is where the final illustration starts to take place, so I have to be a little more careful in my marks. I prefer hand-inking over digital because, while some people are able to digitally ink beautifully, I just can’t. For me, hand-inking produces cleaner, more professional results. Plus, I have an “original” I may be able to sell later (anyone interested?). Again, this is where I’m fleshing out the final image and adding in small details (take a look at that tree now, foo!). Full disclosure, I will sometimes go over certain parts of the blue lines with pencil before laying down inks either ‘cuz 1) I can’t see the blue lines clearly enough to ink or 2) I was too sloppy in the digital pencils to confidently ink it (such as the chains in the swings). Sometimes too, I’m not able to get the line I want with the Wacom, but have no problem doing it with a real pencil. I will also say that Pro-White is a life-saver. Anyways…
5. Colors: Once inks are done, I re-scan them into the computer (yes, I know how tedious this all sounds) and color. Notice that I added in some lettering (which was done on a different piece of paper then added in Photoshop). I don’t really have much to say about coloring except that by this point, I’m so freaking sick of looking at an illustration that I just want it to be DONE. But colors are one of those areas where you can fall into the little details and spend forever on futzing every little piece. At some point you just have to remind yourself that it’s five in the morning, it doesn’t look that bad, and you should get some sleep.

…and that’s the process, well, the physical aspect of the process. There are points of self-doubt and anxiety… A lot of sending the initial drawings to friends. Asking, “This doesn’t suck, right? Right?!” But then you get to the end and you like the work you’ve done, and you post it up, and other people like the work you’ve done, and you get that little buzz that makes all the effort worthwhile, and you smile and go back to do another. Best damn job in the world.

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Anal Retentive

On a super deadline crunch, so I’m gonna try to make this post quick (which is pretty unrealistic considering I’m so anal retentive that I proof-read my text messages…).

A few weeks ago I stated on Twitter that I was going to do digital pencils and hand-inks for this new comic. The goal was try try and get these pages done as fast as possible without losing too much in the way of quality. Couple of people seemed a little concerned about this process decision, and had a bunch of questions/critiques. So, in order to lay their minds to rest, I decided I’d post some samples of both the digital pencils and the inks that came out of it here.

I’m not really sure how I feel about this process. On one hand it is pretty fast, and I love the idea that, if I have to adjust something, I can just lasso and move it (rather than redrawing). But, I lose a lot of the control I have with real pencil and paper and can’t get those little details I love. And I find myself cheating more with things like perspective. And my thumbnails are a lot more energetic when done on paper. There is a positive side: I’m realizing I don’t have to be quite so finicky with my pencils if I’m the one who’s going to be inking. As long as the basic shape is there, I can usually use my inks to cover up my sloppy/lazy pencils. In any case, I’ll probably experiment with this process a bit more, but I don’t think I’m ready to go all digital yet.

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Much Too Young To Feel This Damn Old…

Today is my birthday. I’m finding ways to cope…

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Dichotomy

I imagine that people get very confused when looking through my sketchbook…
See, I have a couple of different “styles” depending on the type of work I’m trying to do. Sometimes I really like making cartoony stories and drawing goofy characters, but at the same time I also really like very technical, realistic rendering. It’s a weird dichotomy. I really want to be amazing at both, but should probably just focus on one. Anyways, to illustrate my bipolar tendencies, here are some character designs for a new comic story I’m working on as well as a few of my nude studies.

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You’re My Baby (It Don’t Matter If You’re Black or White)

Here’s a secret: I love black and white comics.

Inking is really friggin’ hard, and making an inked piece feel “finished” is a herculean task. Because there is such a limitation in values, inking requires a completely different skill-set versus finishing a piece in color. If you’re a comic nerd (like me), I think the black and white version Jeff Smith’s Bone should be required reading, simply because his ability to compose shots for that medium is so strong.

The truth is that color comics sell better than black and white ones — color pops off the shelf and basically scream “BUY ME!” And most consumers have no idea how difficult an inker’s job really is — so all that skill and effort is almost ignored. Is it any wonder than inking has been getting pushed into the background these past few years? A lot of comics today simply rely on their color and settle for sloppy inks, or, even worse, some comics aren’t even being inked anymore — instead colors are applied over tight pencils.

Now, I’m not saying this is “bad” necessarily, but part of me worries that in this new age of “make it faster, cheaper, better, brighter, push it out the door!” we lose an appreciation of the time it takes to produce a quality product. And, because it’s so easy to digitally paint, we may even lose some of the stylistic qualities that make comics so unique.

So… The reason why I bring this up is because I’ve been working on a comic lately, and, due to it being published in a few different formats, I had to make sure that it felt “finished” both in black and white and in color. Even though I’m a poor Jeff Smith substitute, I think the black and white version has a nice balance to it and feels like a completed piece. But, admittedly, I think the color version pops a little better.

3_i   3_c

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Calm Before…

It’s been a little quiet lately — and by “quiet” I mean that I’ve been working on building up my portfolio so I can get me one of those “job” things people are always talking about. My current “get-rich-over-a-long-period-of-time-by-working-a-lot”-scheme involves learning to storyboard. I have that project and a few others brewing, but nothing is at a point where I feel comfortable sharing on a huge public forum. So, ya’ll are stuck with another life drawing. Enjoy!

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Tan Lines…

In an effort to not be so pale, me and my buddy Ryan Connolly sometimes go out into the sun and do watercolor sketches. They’re pretty fun, but REALLY difficult. People generally hate it when I say this, but I’m not particularly good at them. Still, I have a great time, and always get some… Interesting results.

Also! I did another life drawing class this week. I felt like I was struggling with proportions the whole time, but here’s a couple of the better drawings:

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…Like One of Your French Girls

So, I’ve started doing some life drawing workshops. My sister’s response to me attending these classes was, “Haven’t you done enough of that?!” If you want to become a good artist you can NEVER EVER EVER EVER do too much life drawing… EVER. I love my sister, but her breath smells life farts. :D

Here are a few of the better drawings I did during the last session — all timed at about 20 minutes.

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